NATIONAL AD COUNCIL - SMOKING AD

THE PROCESS

THE PROCESS

CLEAR SKIES, CLEAR LUNGS

What if the state of lungs were like states of weather and the environment?

AUDIENCE

Young people (16 - 24) increasingly bombarded with visual messages.

EMOTIONAL TAKE-AWAY

The message has to be different and attention-getting. It has to stop viewers in their tracks and get them to know that this message is for them specifically. There needs to be honesty yet provide a hopeful message, or information on how to help.

CHALLENGE

Create an ad putting a new fresh perspective on smoking and lung deterioration because of the harmful effects of smoking.

PROBLEM: SMOKING

Cigarette smoking is responsible for more than 480,000 deaths per year in the United States, Why? Its because of nicotine, is the chemical in tobacco that keeps you smoking.

Cigarette smoking is responsible for more than 480,000 deaths per year in the United States, Why? Its because of nicotine, is the chemical in tobacco that keeps you smoking.
— National Institute on Drug Abuse

REFERENCE

After randomly stumbling on a video of PLAY-DOH burning into rubble, I decide to create a fully “stop-motion - like” 3D rendered clay environment of a forest and have it burn down like the play-doh in the video.

STORYBOARD

MODELING

I first created the landscape, creating a bunch of trees, bushes, grass, and cloned it onto a plane. For the bear, it was with all primitive shapes for easy animation and I nulled them all together to create the character rig.

MELTING EFFECT

To recreate the melting clay, I use the “pose morph tag” on the mesh after i sculpt the object to the position I wanted it to be. I animated the the original pose to the melting pose using the posed morph tag.

To transition from the green to the black, i used a octane mix texture and used and animated white to black fractal noise made in after effects as the animated transition values.

TEXTURING

After doing the scene layout, the creation of the bear, and the pose morph effect on the grass, trees and, bushes, I creating the stop-motion texture loop of a fingerprint image by animating the Normal, Rough, and Bump maps of the Octane materials, making them loop every second. I also added a slight displacement to the objects in the animation to make them feel like they are being touched and moved every frame.

Bump


Rough


Normal


COMPOSITING / EDITING

I edited and composited everything in Aftereffects. The Fire / Smoke assets were from Ringling’s access to “Action VFX”. I imported the Cinema 4D file into After Effects and tracked the individual fires to the nulls of the grass elements being burned in the animation.

THANK YOU!

THANK YOU!